During my second Semester, learning the fundamentals of PBR-Texturing was the focus for this assignment. We were taught the meaning and usage of each map, going through the process to create a wood texture for a dynamite crate. The textures were made in Photoshop and later added together in Cinema 4D as a Material.

Base Color
Displacement
Normal
Specular

The Base Color served as a base for all preceeding textures, which were procedurally generated. After that, all textures have been combined and tweaked in Cinema 4D, which resulted in the following image:

  • Software used: Cinema 4D, Adobe Photoshop
  • Deadline: 19th May, 2020

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